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Gamemodes

Finn
Finn · Fair play

Figure out how you win, then go win it.

Mixed runs on PGM, which supports dozens of gamemodes. Each map tells you its objective — check /map at the start of a round — and many maps are mixed, combining more than one of the modes below in a single match.

You won't see every one of these in rotation, but here's what each gamemode is and how you win it.

Objective Gamemodes​

These are team-versus-team rounds built around a goal on the map. Most matches you play will be one of these.

GamemodeHow you win
Destroy the Monument (DTM)Break the enemy team's monument block(s) while protecting your own.
Destroy the Core (DTC)Break through to the enemy core and make its lava leak out the bottom.
Capture the Wool (CTW)Take wool from the enemy side and place it on your team's victory monument.
Capture the Flag (CTF)Grab the enemy flag and return it to your base to score.
King of the Flag (KOTF)Hold a central flag for your team instead of capturing an enemy's.
Flag Football (FFB)Carry the flag into the enemy goal, football-style.
Control the Point (CP)Capture and hold control points, which earn your team points every second.
5 Control Points (5CP)Control-point play across a line of five points, pushing toward the enemy's end.
King of the Hill (KOTH)Capture and hold the hill; the first team to the score target wins.
Attack / Defend (A/D)One team attacks a set of objectives against the clock; the other defends.
PayloadEscort a payload cart into enemy territory while they try to stop it.
Race for Wool (RFW)Race the other team to collect and place your wools first.
BridgeCarry your wool through the enemy portal before they do the same to you.

Elimination Gamemodes​

In these, staying alive matters. Run out of lives and you're out.

GamemodeHow you win
BlitzEveryone has limited lives; you're eliminated when they run out. Last team or player standing wins.
Blitz: Rage (BR)Blitz, but every hit is lethal — one clean strike eliminates.
Bed WarsDestroy enemy beds to stop them respawning, then wipe out the bed-less teams.
SkywarsFight across floating islands with no respawns; last one standing wins.
Survival Games (SG)Loot chests for gear, then outlast everyone else.
InfectionSurvivors try to outlast the infected; the infected try to turn everyone.

Combat & Score Gamemodes​

Fast rounds decided by kills or points rather than a fixed objective.

GamemodeHow you win
Deathmatch (TDM)Teams rack up kills; the team at the kill or score limit (or ahead on time) wins.
Free for All (FFA)No teams — every player is on their own.
RageOne-hit-kill combat; melee drops opponents instantly.
ScoreboxEarn points by bringing items to, or standing in, your team's scorebox.

Special Formats​

GamemodeWhat it is
MixedA map that combines several of the objective types above in one round — the format the server is named after.
ArcadeA catch-all for unconventional, novelty maps that don't fit the standard modes.
Not sure what the objective is?

Run /map for the current map's details and /proximity to see how close each objective is to being completed. The Command Reference covers both.