The Community District

Everything here belongs to everybody. That's the point.
Overview: The Community District is a shared area of the Survival world where players build things for everyone to use. Farms, arenas, trading halls, a donation centre — if it's useful to the server and open to all, it belongs here.
It's the one place where you build for other people rather than for yourself. This page explains how that works and the few rules that keep it usable. It's the long version of the Community District rules in our Network Rules.
Everything Here Is Public
Every build in the Community District must be open for public access. That's the whole reason the district exists.
A locked build, a private base or a farm only you can reach isn't a community build, and it'll be asked to move. If you want something for yourself, build it out in the world.
You're still encouraged to claim what you build. Use a claim's trust levels to let people use your farm without letting them break it. See Land Claims & Protection for how trust levels work.
What to Build Here
Anything the server benefits from having in one place:
- Community farms of any kind
- Trading halls
- Arenas and minigames
- A donation centre or shared storage
- Anything else people can walk up to and use
This is a shared space, so it's worth asking in chat or on our Discord what's missing before you start. The best community builds tend to be the ones somebody actually wanted.
Community Farms Need an Off Switch
Community farms are encouraged. They're one of the most useful things you can build here.
Every automated farm in the district must have a working on/off switch. This is stricter than the rest of Survival, because anyone might be building or standing nearby when your farm starts producing.
It also means Staff can switch a farm off rather than remove it if it starts causing problems.
A lever anyone can reach, clearly labelled, is better than a hidden one only you know about. If your farm lags the server while you're offline, a reachable switch is what saves it.
For everything else about keeping farms server-friendly — entity counts, redstone clocks, what gets flagged — see Farms, Redstone & Server Lag.
Looking After the Space
Take the same care here you'd want someone else to take. Don't build over what's already there, don't take the space in front of someone's arena, and clean up after a project you've abandoned.
If you're unsure whether something fits, ask first. Open a ticket on our Discord and we'll tell you before you spend a weekend on it.